Tag Archives: Marvel

Spider-Man: Homecoming (2017)

After years of begging for Sony to let go of their biggest franchise, we finally have a Marvel produced Spider-Man. This film stars Tom Holland as Peter Parker and picks up after the events of Captain America: Civil War. Peter spends his afternoons as Spider-Man doing small deeds around Queens instead of the high-stakes battles we are used to. He wants to have more responsibility and gets his wish with The Vulture (Michael Keaton; Birdman). The Vulture uses alien technology to create and sell deadly weapons of immense power that rival, and perhaps eclipse, Spider-Man’s own abilities.

The writers (there were six in total) make the smart decision to skip over Spider-Man’s origin. The Amazing Spider-Man movies suffered from their familiarity and Homecoming avoids that pitfall by (correctly) assuming the audience already knows his backstory. The script instead treats being a superhero like an extracurricular activity. It focuses on Peter attempting to balance his schoolwork, friendships, and trying to impress Tony Stark enough to become a full Avenger. This turns the film into equal parts superhero and coming-of-age story, one with an incredibly likeable supporting cast. As he deals with his best friend, his bully, and his potential love interest, Peter becomes the relatable character we know and love. At his heart, Peter Parker is a good, smart kid. He’s a nerd and isn’t the cocky, often creepy version played by Andrew Garfield. The writing and choice to cast actors actually passable as teenagers allows the characters to becoming endearing and believable.

The charming students make the high school scenes some of the best parts of the film.

The film does still suffer from some rapid editing and cliché plot points. The origin of the Vulture is cut together at blistering speed with a hastily added title card used to leap forward in time. This was clearly done to limit the potentially long runtime, but starts the movie on rocky footing. Then the movie resorts to an overused epiphany during the mandatory action set piece where Spidey hears a guiding voice during his moment of crisis that gives him the strength needed to overcome his current obstacle. These are both unfortunate realities created by the requirements of the genre, but don’t detract from the overall enjoyment.

This may be the first superhero film in years to produce any amount of sustained tension. Typically, fight scenes are major in scale but minor in impact. How can we worry about whether a character lives or dies when we know they are already slated for a sequel and know that they make their studio too much money to kill off? Spider-Man breaks this trend with one particular revelation that will come out of nowhere, but makes perfect sense in the context of the story. It plays on an already tense situation for teenagers but adds a physical threat. This is helped by Michael Keaton as one of Marvel’s only interesting villains. Note that he is an ordinary villain and intentionally not the super kind. He doesn’t desire global domination, but rather has the modest goal to take care of his family and his employees. The reason for his villainous turn is also convincing. His small salvage team loses their contract with the City of New York to Tony Stark’s company after the destruction from Age of Ultron. Essentially meaning that the man responsible for the damage is also profiting from it. One of the film’s most refreshing aspects is how it casts Tony Stark in an unflattering light. It points out that he is a member of the wealthy elite that seems exempt from responsibility which makes The Vulture’s blue-collar frustration more sympathetic. The strength of its villain and the genuine surprises make Homecoming one of the best superhero movies in recent memory.

4/5 stars.

The Mummy (2017)

Starting off with its own motion graphic, The Mummy heralds itself as the beginning of Universal Pictures’ Dark Universe, their own cinematic franchise built from their classic monster movies. Unlike Marvel or DC, Universal hasn’t had its characters in the public eye for many years. Their most recent effort was the Brendan Fraser and Rachel Weisz-starring version of The Mummy, so it’s logical that Universal would use a reboot of those films as a launching point for their franchise. But, this is more than a simple reboot. The previous Mummy films were goofy, Indiana Jones-esque action-adventures that didn’t take themselves too seriously. The 2017 film wants to be the next action blockbuster and has its own mythology with only a wink towards earlier entries.

This version has Tom Cruise and Jake Johnson as soldiers in Iraq that accidentally open up an ancient Egyptian tomb. The archaeologist accompanying their squad, played by Annabelle Wallis, recognizes the importance of their discovery and the sarcophagus is put on a plane back to England. Mid-flight, the mummy’s power manifests in ways that allow it (Sofia Boutella) to escape and continue her quest to unleash the Egyptian god of death, with the intent of using Cruise’s body as its host. Beyond the central plot, the film also lays the foundation for future entries into the franchise with Russell Crowe playing Dr. Jekyll, the leader of Prodigium, the Dark Universe’s own Nick Fury and S.H.I.E.L.D.

Boutella is an interesting choice for the mummy, but doesn’t receive the screentime needed to leave an impact.

Cruise, for all the money he must have cost, is still a capable leading man during the action set pieces. Despite his age, he can hold his own even when leaping out of planes or going hand-to-hand with the undead. His Achilles heel is anytime the script requires him to be the loveable rogue. Many recent blockbusters, from Jurassic World to Guardians of the Galaxy, have shoehorned in a “will they or won’t they” romance between the male and female leads and The Mummy is no exception. Cruise and Wallis are written as the film’s own Han and Leia, but without any of the actual chemistry. Their relationship doesn’t develop as feelings grow, instead the filmmaker’s treat it as the only natural outcome between two attractive leads. The foregone conclusion makes their mutual jabs irritating and unnecessary rather than playful or charming.

The greatest flaw of the movie is that in trying to launch a new, expansive franchise, it bears the burden of appealing to as many people as possible. Unlike the Marvel movies that are able to have their solo character entries occupy a distinct genre, e.g. The Winter Soldier as a spy thriller, Kurtzman and his script attempt to incorporate elements of nearly all of today’s most popular films. There is the large-scale action like the airplane scene pulled straight out of the latest Mission Impossible movie, even going as far as copying their image compositions, the standard “witty banter” between the leads from a Marvel movie, and, surprisingly, the jump scares required of a horror movie. For his part, Kurtzman is adept at handling the action and creating tension even when the overall plot is obvious. He can’t however create a cohesive tone to the film. All the spastic genre switching creates the opposite of their desired effect. Instead of appealing to everyone, The Mummy is a film that doesn’t have enough of an identity create the fervor it so desperately wants. By trying to be everything at once, it spreads itself too thin to leave a lasting impression. It’s competently built but doesn’t make the case for a new fan following and leaves the fate of the Dark Universe in the hands of the subsequent films.

3/5 stars.

Warcraft (2016)

Duncan Jones (Moon, Source Code) may be the first talented director to adapt a video game to film. His first two films proved he could readily handle sci-fi stories on a small scale and with complicated plotlines. With Warcraft he has had his chance to use a huge budget and high end special effects to bring one of the most popular video game franchise (and a favorite of Jones’s) to the big screen. Obviously, video game adaptations have had a track record that ranges from mediocre to awful so expectations were low. I’m happy to say that while not revolutionary, Warcraft is an enjoyable ride.

The larger lore of the franchise is expansive, but the film focuses on the central conflict of orcs versus humans (also the subtitle of the first game). Azeroth, the human land, is at peace until rampaging orcs come through an interdimenionsal portal searching for a new homeland. They are led by Gul’dan (Daniel Wu; Europa Report), a shaman orc, who uses a wicked type of magic called the fel that requires life as a resource. He intends to capture enough humans to reopen the portal and bring the entire orc horde to Azeroth. Durotan (Toby Kebbell; Dawn of the Planet of the Apes), an orc chieftan, begins to doubt Gul’dan after seeing the effects of his dark magic. On the other end of this conflict, the humans are unsure of how to deal with their new enemy. The orcs are hulking beasts capable of defeating a dozen men each. The ruler of a nearby land, King Llane (Dominic Cooper; Captain America), works with his brother-in-law and trusted knight Lothar (Travis Fimmel; Vikings) to quell this dangerous disturbance. They are assisted by a young mage Khadgar (Ben Schnetzer; Pride) and the Guardian Medivh (Ben Foster; 3:10 to Yuma), a wise and powerful wizard sworn to protect Azeroth. Together they capture a half-orc Garona (Paula Patton; Mission Impossible: Ghost Protocol) who works as their translator as they form a plan.

If that all sounds difficult to keep track of, it is. Yet it’s not as confusing as it could be. Jones and his co-writer Chris Metzen (a lead writer at Warcraft‘s video game developer Blizzard Entertainment) do their best to not overwhelm the audience with the expanded fiction. There are several named characters and locations, but each has distinctly different designs. You may not be able to remember their names but by the half hour mark the characters are easily recognizable and the hurdle of introducing the deep Warcraft lore to a new audience has been overcome.

The orcs's search for a homeland unexpected humanizes them.
The orcs’s search for a homeland unexpectedly humanizes them.

The script keeps the external details simple and instead focuses on subverting expectations of the genre. The minute orcs and humans are shown in the same movie, the plot can be immediately inferred. Orcs are assumed to be the bad guys, but the writers have added extra dimension to their motivations. As Durotan loses trust in Gul’dan and his deadly magic that slowly destroys the land, he attempts to forge an alliance with the humans to overthrow him and live in peace. These aren’t bloodthirsty beasts that kill humans for sport. They are families fleeing their desolate world in search of a better life. They want a home in a land that can be sustained, not just a new place to pillage. The internal conflict within the orc tribe effectively deconstructs their brutish appearance to explore their sympathetic goals.

Like the plot details, the special effects also have an adjustment period. The early scenes that only feature computer generated imagery are impressive in detail. The towering orcs are animated down to the shifting of skin and muscle over bone, giving their movements a physicality rarely seen in special effects. The trouble comes when they are placed alongside human characters. The modeled orcs fall into the uncanny valley when adjacent to the live-action actors, making the humans appear as if poorly superimposed onto an animated film. Fortunately, this disconcerting effect eventually wears down allowing the narrative to come into focus.

The narrative, however subversive, falls prey to the larger goals of the franchise. There is an overabundance of establishing shots. These vistas are clearly being forced into the film both as fanservice and to reinforce the grand nature of the greater Warcraft lore to unfamiliar audiences. While seeing locations rendered in such high fidelity will surely delight some fans, it will likely not have any effect on newcomers. Furthermore, Jones does not do enough to differentiate this story from other high fantasy. The standard tropes are present (mages, dwarves, elves, and plenty of british accents) but, unlike other successful fantasy like Game of ThronesWarcraft‘s larger world appears derivative.

Blizzard’s goal with Warcraft is more than box office profits; they want to bring a declining franchise to new markets as evidenced by the free copy provided with each ticket. Yet, nothing about the film implies the expanded universe is unique enough to inspire such interest. There may be some new converts, but those will largely be attached to the movies, not to the games. It’s also clear that they plan to continue the films if possible. After a climactic moment, the story concludes abruptly, clearly skipping the needed denouement in order to allow for sequels that may or may not be made. This is an unfortunate development as the action scenes and overall story are well directed. The sight of massive orcs squashing humans like a game of whack-a-mole is thrilling and the characters, both orc and human, have relatable desires. While the goals of establishing the Warcraft fiction to create a new film franchise and entice new players to the video game are mostly unsuccessful and often detract from the overall product, Jones has delivered an action film that will satisfy longtime fans as well as entertain the uninitiated.

3/5 stars.