Tag Archives: Avatar

Valerian and the City of a Thousand Planets (2017)

When people first came out of screenings of Avatar, they spoke of wonder and amazement. They talked about being transported to a world unlike anything they had ever seen before and in a way they had never experienced. But I never felt that way. To me, it was derivative world with an even more derivative plot. The most noticeable thing about the CG world was just how expensive it must have been to render. Not creatively challenging. Expensive. I mention this because I think I finally understand how those people felt back in 2009. Luc Besson (Léon: The Professional) has done what James Cameron tried, but couldn’t accomplish. In Valerian and the City of a Thousand Planets, he adapts a comic series with incredible devotion. The story follows Valerian (Dane DeHaan; A Cure for Wellness) and Laureline (Cara Delevingne; Paper Towns), special agents of the human empire in the 28th century. The titular city floats through space and houses millions of individuals of all species living in all biospheres, but there is a problem. Deep within the city is a growing radioactive zone and none of the soldiers sent there have come back alive. Valerian and Laureline must find out what is causing the disturbance before it threatens the lives of the city’s many inhabitants.

The city is a believably massive and maze-like entity.

Besson’s visuals are on another level entirely. These are some of the most creative and hyper-detailed renderings ever put to screen. Some of these may be pulled from the original comic, but it’s clear that Besson and his team of concept artists put a staggering amount of labor and love into every frame. Opening scenes of a peaceful, primitive species on a beach planet are genuinely awe-inspiring. Water shimmers and color radiates with life. Unlike many of his contemporaries, Besson uses every spectrum of the rainbow and doesn’t succumb to the dull tones used to make a film seem “realistic”. There is so much sheer variety in the film’s settings. While Avatar only featured a jungle, Valerian has deep sea exploration, life-sized nervous systems, and the most gorgeous semiconductor manufacturing you will ever see. All of these environments have the originality and detail to sustain entire films of their own, but they have mere cameos here because there is so much other creativity to show. There is even an inventive spin on the standard seedy desert flea market sci-fi trope. The market is situated in the middle of the desert, but visitors need to use special virtual reality gear to phase themselves and their belongings in and out of the market. With the equipment on, the area is a bustling bazaar filled with diverse species selling anything you could want, legal or not. Besson uses this as the perfect setting for a heist. As Valerian sneaks in and out of the virtual reality, the tense subterfuge is contrasted with images of him walking through an empty desert to comical effect. This is just one of the many examples of how the incredible effects elevate common scenarios.

This is only one of the many, varied locations.

It’s a shame that the beautiful images have to feature two disappointing leads. DeHaan and Delevingne only have a small fraction of the chemistry the script demands of them and fall too easily into archetypes with DeHaan as the overconfident asshole and Delevigne as the uptight one. DeHaan’s cocky delivery never has the charm needed and Delevigne is relegated to nagging and rolling her eyes. The plot itself mostly serves as an excuse to traverse the varying environments within the city. While it does feature endearing side characters, particularly a trio of enterprising informants, the film’s narrative and its mismatched leads are a disappointment. Fortunately, this is a movie where the strengths can mask the flaws. The unbridled artistry that went into every landscape and every character create a computer-generated world of pure delight. For those who can overlook mediocre writing, Besson and company have produced visuals that will be talked about for years to come.

4/5 stars.

Voyage of Time: The IMAX Experience (2016)

[BS Note: There are two versions of Voyage of Time: a 40 minute documentary and a 90 minute feature length version. This review covers the former.]

Almost 40 years ago Terrence Malick had a dream. He wanted to make a movie that explored the origins of life. The movie, then tentatively titled Q, was going to be backed by Paramount until Malick left and went on his famous 20 year separation from Hollywood. Apparently, he never stopped working on the idea. Parts of the project were used in the origins sequence of The Tree of Life and since then an effects team has been at work on what is now Voyage of Time. Clearly intended for IMAX screens, Malick has created a documentary unlike any other.

His goals are less didactic than philosophical. Malick, who graduated with a degree in philosophy from Harvard, has never been interested in literal facts. Instead, he uses voiceovers by Brad Pitt to ponder the meaning of life. While existential quandaries are par for the course in anything Malick has done recently, the thoughts here are much more broad than usual. These are questions that apply to life in general rather than the particular experience of a character. Many will view this narration as pretentious and navel-gazing and they would be mostly correct. The opening epigraph addresses the audience with “Dear Child”, making the spiritual tone apparent from the beginning. There are moments of profundity scattered within the voiceovers, but they lack the impact they had in The Tree of Life. If anything, this film proves that Malick’s brand of exposition requires a human story. It grounds his thoughts and provides a context for the audience to connect with.

The special effects create the feeling of traveling through space.
The special effects create a palpable feeling of traveling through space.

Regardless of their varying quality, the voiceovers are largely forgotten. The visuals overwhelm and envelop all expository aspects of the film. The footage was shot with the format in mind and watching it on a 90 foot screen is nothing short of awe inspiring. The visuals swallow the audience whole. Combined with the sound effects, namely the rushing of water and classical music, they form a gestalt that renders any attempts at exposition inconsequential.

It’s unclear how much time and money was spent creating the special effects, but whatever the cost was the final product is worth it. The scenes depicting the formation of the universe and showing celestial bodies are particularly enthralling. They use chemicals, coloring agents, and models to create practical effects that are timeless. Seven years ago audiences were amazed by the visuals in Avatar, but computer generated models always show their age. Soon, the effects in Avatar will look dated but in another 50 years, the cosmic scenes here will still be stunning. The only complaint is that there are not enough of these universe creation scenes.

The film’s narrative is mostly empty. Pitt’s voiceovers aside, the only real story available is knowing that each scene moves forward in time. Some may not find this enough to carry a film, but at 40 minutes the lack of story is not an issue. After the creation sequence, Malick interweaves scenes of nature with footage of a young child playing in the grass asking the question (literally) “How did we get to who we are?” The question is never answered, but rather discussed. While coming to a Terrence Malick movie expecting anything to be explicit is a mistake, many will still find the lack of resolution, and therefore the film itself, pointless.  For those wiling to embrace Malick’s elliptical style, Voyage of Time presents the divine beauty of life with standard-setting visual effects.

4/5 stars.

Don’t Breathe (2016)

Home invasion films are a well-worn genre, but Don’t Breathe makes  a smart twist on the formula. Imagine Home Alone from the perspective of the robbers, only instead of Macaulay Culkin setting traps it was an old, murderous man.

Alex (Dylan Minnette; Prisoners), Rocky (Jane Levy; Evil Dead), and Money (Daniel Zovatto; It Follows) are three 20-somethings making their living robbing homes and selling the goods on the black market. Alex’s dad runs a home security firm, so they are able to get passcodes and keys to enter and exit houses unnoticed. Rocky and Money have the intention of leaving town if they can get the funds, but they aren’t making enough off each house. Fortunately, they get a tip about an old man (Stephen Lang; Avatar) who won a six figure cash settlement after his daughter was killed in a car accident by a wealthy teenager. He lives by himself in a mostly empty part of town and supposedly has the settlement money inside. The best part is the man is blind, so it’s an easy job…or is it?

Like the recent horror hit It FollowsDon’t Breathe uses modern day Detroit as its setting. Maybe it says more about the economic situation of the city than anything else, but the graffiti covered facades and overgrown lawns of the long abandoned neighboring properties hint at the situation to come. Why would someone, especially someone with a large sum of money, still live in a place like that?

As the team breaks into the house, director Fede Alvarez (Evil Dead) establishes the setting. It would be easy for the movie to feel like a bottle film, restricted to one main location because of financial reasons not creative ones, but that is not the case. The home has a maze-like architecture and Alvarez uses impressive cinematography early on to explore it. The camera weaves in and out of rooms, rarely cutting, and lingers on objects bound to be of importance later. These shots lay the foundation for the film and inform the audience of the possibilities that exist. In less skilled filmmaking, plot twists feel cheap and convenient, but here each twist is subtly foreshadowed early on. You may have an idea that something will be important, but chances are you won’t be able to guess how.

Lang animal-like behavior is always frightening.
Lang’s bestial behavior is always frightening.

The blind man is not what he seems and the team of robbers soon find themselves in trouble. Lang dominates the screen with his intensity. He becomes animal-like. Lang rarely speaks and relies on his other senses to find the robbers. He sticks his nose in the air and sniffs like a feral wolf searching for prey. Unlike the intruders, he knows his house intimately and takes full advantage of this as he walks through the halls feeling his way across the house.

His blindness makes for incredibly tense encounters. In most home invasion films, the characters are only worried that they will be spotted, but here they have to be wary of a tiny creak of the wood floors setting off Lang’s hypersensitive hearing. It also makes for near misses that come uncomfortably close to confrontations. Lang can’t see his uninvited guests and often moves within inches of them.

Lang’s sheer physicality makes him a terrifying threat. He is revealed to be a veteran whose sinewy arms and fast, focused movements show his prowess. At one point during my screening a woman shouted “He’s worse than the Terminator!” and she was right. Lang’s efforts are unrelenting and the justice he delivers is unforgiving.

In the last act, the film layers on multiple twists that will divide audiences. Some may view them as unrealistic while others will see them as depraved and unnecessary. Each additional wrinkle pulls the story further away from believable and turns Lang from a man to a monster, reducing the credibility the film had established. Yet, Lang is able to overcome these missteps. Even as the third act falters,  the strong setup, creative encounters, and Lang’s presence make Don’t Breathe a film of often unbearable tension.

4/5 stars.